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Animate Object Preset layer
- Create a RenderStream layer with a workload running in Unreal Engine
- Open the RenderStream layer in the disguise timeline left click on layer
- Open the Workload of the RenderStream layer
- Click on the mrset backplate mapping to show the scene origin property
- Create a new Scene origin by typing a name and clicking the OK button
- Label it
SceneOrigin1or other appropriate name such asshot_1
- Label it
- Create a new layer in the timeling
Control + L - Select the layer type
Animate Object Preset - Create a new
Config- Label it
SceneOriginLocation
- Label it
- Add an object to the
Config- Select the scene origin created earlier
- Change the Position and Rotation parameters of the selected scene origin object
- Right click on the text of the name of the scene origin to bring up the duplicate option.
- Type in a new scene origin name and click OK
- Change the Position and Rotation parameters of the new scene origin object
- Split the timeline into a new section
- Click the keyframe stopwatch for the Scene Origin Config
- Add a keyframe in each timeline section to be able to switch to each origin
- By default the origin will interpolate between the two keyframed scene origins
- Prevent or control this by adding master keyframes that either control the rate or make it toggle
(Last Modified:
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