11.00 Introduction
On this page
Overview
In this module, we will work with the OptiTrack motion capture system in the XR Studio to record human movement and translate it into animation data. You will see how a performer’s actions can drive a digital character and how motion capture fits into workflows for animation, games, XR, and virtual production. The work you do here will help prepare you to apply captured motion to your own humanoid character in the next stage of the project.
Learning Objectives
- Explain the basic purpose of motion capture in animation and XR workflows
- Identify the main components of the OptiTrack motion capture system
- Record a motion capture performance in the XR Studio
- Describe how captured movement data can be applied to a 3D humanoid character
- Understand the role of retargeting in transferring motion data from a performer to a digital model
- Recognize how motion capture connects physical performance, animation, and virtual production
Key Terms
- Motion Capture (Mocap)
- OptiTrack
- Marker
- Skeleton
- Tracking
- Capture Volume
- Calibration
- Character Rig