Skip to docs navigation

09.07 Texturing and Rendering In Class Exercise

Assignment Deliverables

  1. Render Image 1
    • Label file YYYY-MM-DD Lastname Firstname Render Image 1 (.png, .jpg)
  2. Render Image 2
    • Label file YYYY-MM-DD Lastname Firstname Render Image 2 (.png, .jpg)
  3. Blender .blend file with packed resources or Upload Maya scene archive .zip
    • Label file YYYY-MM-DD Lastname Firstname 3D Scene (.blend, .zip)

Assignment Overview

3D models used in rendering are boring and nondescript without textures and colors. These can be enhanced with physical based materials.

Requirements

  • Minimum of 2 render images each of a a UV unwrapped and textured object in Blender or in Maya
  • Minimum of 1 object mesh with more than 6 faces in scene
  • Minimum of 1 use of each of the following (Texture Image, Bump)
  • Minimum of 1 light source
  • Render 2 different camera views of the scene at a minimum 1920x1080 or 3840x2160 (.png or .jpg)

Process

  1. Create a 3D polygon model with more than 6 faces. (You can use meshes from 3D scans or from photogrammetry scans or exported models from Autodesk Fusion.)
  2. UV unwrap an object mesh.
  3. Use the image textures provided below, images textures from online sources, or create your own image textures.
  4. Apply the a diffuse / color image texture.
  5. Apply a bump map image texture or normal map image texture.
  6. Ensure the textures wrap around the object without stretching.
  7. Add additional mesh objects to the scene.
  8. Add a light source.
  9. Render 2 different camera views.

Texture Images

Assignment Resources

Video Tutorials

Maya UV in Class Exercise

Blender UV in Class Exercise

Maya HDRI Image

Blender HDRI Image

Grading Rubric

AssessmentWeight
More than 6 faces on object in 3D scene20
Use Texture Image + Bump Map on material20
Minimum of 1 light source20
Render 2 different camera views20
Upload Blender .blend file with packed resources or Upload Maya scene archive .zip10
File Management and Labeling10 points