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08.09 Polygon Modeling Rendering Exercise Assignment

Assignment Deliverables

  1. Render image of example block object modeled in Blender
    • Label file YYYYMMDD Lastname Firstname Polygon Modeling Blender Render Image (.png, .jpg)
  2. Upload Blender file with external assets packed
    • Label file YYYY-MM-DD Lastname Firstname Polygon Modeling Exercise (.blend)
  3. Render image of example block object modeled in Maya
    • Label file YYYYMMDD Lastname Firstname Polygon Modeling Maya Render Image (.png, .jpg)
  4. Upload Maya project file saved as a Maya Scene Archive
    • Label file YYYY-MM-DD Lastname Firstname Polygon Modeling Exercise (.zip)

Assignment Overview

Rendering in Blender and Maya take a bit more setup than rendering in Fusion. The extra steps required ultimately allow for more customization of the renders. Once a scene is setup with lights and objects, then everything can be animated.

This exercise introduces using lights and physical based material shaders in Blender and Maya. To render an image, it must have lights setup in the correct locations to light the object or scene. Varying the intensity and distance of the lights will change the look of the render dramatically. Experiment and render multiple versions of the scene that you create.

Render Image Requirements

  • Contain the Basic Block Model from the example. You can add more to the image or the model but there must be one modeled block.
  • Minimum 1920 x 1080 pixel render image
  • Minimum of 2 lights (can have more lights)
  • Minimum of 2 objects, model and ground plane (can have many more objects)
  • Apply materials and/or shaders to objects and background

Model File Export Requirements

File and asset management is important in digital content creation. Blender and Maya handle file in similar but different ways.

Blender Asset Management

For small scenes it is efficient to “pack” all assets such as image textures and model files inside a single .blend file. While convenient for sending the complete model to another computer, it can create unnecessarily large file sizes on bigger projects.

Maya Asset Management

Maya projects are set up with a folder structure in the file system of the computer OS. If the location or the path to the files changes then Maya will not be able to locate them as the image textures are not saved in the Maya project file. This keeps the Maya file small and allows for collaboration with teams, but requires attention to detail to make sure assets stay organized.

Assignment Resources

Maya

Blender

Blender Basic Block Model

Blender Basic Render

Maya Basic Block Model

Maya Basic Render

Grading Rubric

AssessmentWeight
1920 x 1080 pixel render image Maya20 points
Minimum of 2 lights Maya20 points
Minimum of 2 objects Maya20 points
Non Default Materials Maya15 points
1920 x 1080 pixel render image Blender30 points
Minimum of 2 lights Blender20 points
Minimum of 2 objects Blender20 points
Non Default Materials Blender15 points
Maya Archive Scene File Uploaded20 points
.blend file uploaded20 points
File Management and Labeling10 points