10.10 Texturing and Rendering In Class Exercise
On this page
Assignment Deliverables
- Minimum of 2 render images each of a a UV unwrapped and textured object in
Blender
or in
Maya
- Minimum of 1 object mesh with more than 6 faces in scene
- Minimum of 1 use of each of the following (Texture Image, Bump)
- Minimum of 1 light source
- Render 2 different camera views of the scene at a minimum 1920x1080 or 3840x2160 (.png or .jpg)
- Upload Blender or a Maya project saved as a Maya Scene Archive
(.blend and a Maya scene archive .zip)
- When using Blender, make sure to pack all external assets File > External Data > Automatically Pack Resources.
- When using Maya, make sure to export Maya Scene Archive of the scene with all of the texture files.
Assignment Overview
3D models used in rendering are boring and nondescript without textures and colors. These can be enhanced with physical based materials. Use the image textures provided or create your own image textures. UV unwrap an object mesh. Apply the image texture and bump map texture jso it wraps around the object without stretching.
Texture Images
Assignment Resources
Video Tutorials
Maya UV in Class Exercise
Blender UV in Class Exercise
Maya HDRI Image
Blender HDRI Image
Grading Rubric
Assessment | Weight |
---|---|
More than 6 faces on object in 3D scene | 20 |
Use Texture Image + Bump Map on material | 20 |
Minimum of 1 light source | 20 |
Render 2 different camera views | 20 |
Upload Blender .blend file with packed resources or Upload Maya scene archive .zip | 10 |
File Management and Labeling | 10 points |