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10.10 Texturing and Rendering In Class Exercise

Assignment Deliverables

  1. Minimum of 2 render images each of a a UV unwrapped and textured object in Blender or in Maya
    • Minimum of 1 object mesh with more than 6 faces in scene
    • Minimum of 1 use of each of the following (Texture Image, Bump)
    • Minimum of 1 light source
    • Render 2 different camera views of the scene at a minimum 1920x1080 or 3840x2160 (.png or .jpg)
  2. Upload Blender or a Maya project saved as a Maya Scene Archive (.blend and a Maya scene archive .zip)

Assignment Overview

3D models used in rendering are boring and nondescript without textures and colors. These can be enhanced with physical based materials. Use the image textures provided or create your own image textures. UV unwrap an object mesh. Apply the image texture and bump map texture jso it wraps around the object without stretching.

Texture Images

Assignment Resources

Video Tutorials

Maya UV in Class Exercise

Blender UV in Class Exercise

Maya HDRI Image

Blender HDRI Image

Grading Rubric

AssessmentWeight
More than 6 faces on object in 3D scene20
Use Texture Image + Bump Map on material20
Minimum of 1 light source20
Render 2 different camera views20
Upload Blender .blend file with packed resources or Upload Maya scene archive .zip10
File Management and Labeling10 points