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07.10 Texturing and Rendering In Class Exercise

Assignment Deliverables

  1. Minimum of 2 render images each of a a UV unwrapped and textured object in Blender and in Maya
    • Minimum of 1 object mesh with more than 6 faces in scene
    • Minimum of 1 use of each of the following (Texture Image, Bump)
    • Minimum of 1 light source
    • Render 2 different camera views of the scene at a minimum 1920x1080 or 3840x2160 (.png or .jpg)
  2. Upload Blender and a Maya project saved as a Maya Scene Archive (.blend and a Maya scene archive .zip)

Assignment Overview

3D models used in rendering are boring and nondescript without textures and colors. These can be enhanced with physical based materials. Use the image textures provided or create your own image textures. UV unwrap an object mesh. Apply the image texture and bump map texture jso it wraps around the object without stretching.

Texture Images

Assignment Resources

Video Tutorials

Grading Rubric

AssessmentWeight
More than 6 faces object in Blender scene10
Use Texture Image + Bump Map on Blender material10
Minimum of 1 light source Blender scene10
Render 2 different camera views Blender scene10
Upload Blender .blend file with packed resources10
More than 6 faces object in Maya scene10
Use Texture Image + Bump Map on Maya material10
Minimum of 1 light source Maya scene10
Render 2 different camera views Maya scene10
Upload Maya scene archive .zip10