13.00 Introduction
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Overview
Without textures, materials, and lighting a polygon mesh 3D model is just a bunch of points, edges, and faces. Smooth display can “round” off the edges to make a mesh look less faceted but to make a 3D model come to life textures and materials must be applied.
Texturing a 3D model is the process of assigning locations of all the 3D points in space of the model to points on a 2D texture image. To avoid confusion the coordinate axes of the texture space are labeled U and V rather than x and y.
Learning Objectives
- UV unwrap a 3D mesh
- Create a seamless texture
- Use texture painting tools to create and edit textures
- Use physical based material properties
- Add normal, bump, and other “maps” to the texture of a mesh
Key Terms
- UV space
- texture
- Physical Based Materials
- unwrap
- bump map
- normal map