12.06 Blender Rendering Basics
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Eevee and Cycles
Blender comes with two render engines installed, the real-time renderer Eevee and the light transport renderer Cycles. Eevee will render much faster than Cycles with the down side of not having true light bounces. Cycles can produce stunning renders but the processing can take much longer than Eevee. For many simple projects, Eevee is the preferred way for speed unless your project needs some of the advanced rendering capabilities of Cycles.
Add Lights in Blender
The default scene in Blender starts with a point light, a cube and a camera. Lights available in Blender include point, spot, sun, and area.
Point Light - Blender
The Point Light has adjustments for color, power, diffuse, specular, volume, and radius. All of the attributes of a light are able to be keyframed and animated.
- Color - Changes the color cast of the light
- Power - starts with 1000 W and can increase a lot for large scenes. Light “falls off” or decreases rapidly as it is moved away from its target so often lights need more power to properly illuminate a scene
Spot Light - Blender
Sun Light - Blender
- Covers the whole scene and can indicate weather and time of day
- Can add a photo sphere or an HDRI image for more detail in reflections and shadows in a render
Area Light - Blender
Blender Rendering Tutorials
- Blender Basic Render
- Blender Tri Lighting Add On
- Blender Infinite Background for Render
- Fix Eevee Shadow Quality
- Add HDRI Background Blender