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02.07 Photo Matching Site Specific 3D Visualization Assignment

Assignment Deliverables

  1. Rendered export of composite image of 3D object in outdoor or indoor location.
    • Label file YYYY-MM-DD Lastname Firstname 3D Composite Render (.jpg, .png)
  2. Blender file with matched photo, 3d object, compositor nodes, with all resources packed
    • Label file YYYY-MM-DD Lastname Firstname 3D Composite (.blend)

Note: You can upload a single .zip archive of all your files labeled inside the archive for easier submission to Canvas.

Overview

This assignment is designed to help you develop skills using perspective matching in Blender to create realistic visualizations of potential public art installations. You will match an image of an outdoor public space, or indoor gallery environment using perspective matching tools. Then place a 3D sculpture into the photographed environment at a believable scale, recreate important scene geometry and lighting, and composite the rendered object into the original photograph. You may use any 3D model of your own creation as the sculpture representation.

The final image should function as a convincing proposal for how a sculpture could exist at a specific location. Pay particular attention to perspective, scale, contact shadows, occlusion, lighting direction, color, contrast, and image sharpness.

Instructions

1. Collect Site Photo

  1. Choose one site for your final visualization:
    • A photo of an outdoor location where public art might be installed. This photo should be taken by you.
    • A photo of an indoor gallery or public indoor space (e.g., a museum lobby, a large hall, or a gallery space). This photo should be taken by you.
    • A screenshot from Google Street View to choose a location in a distant city or country for a potential public art installation.
  2. Use Photoshop tools and generative fill as needed to remove unwanted elements from the photo and correct levels and white balance as needed. Do not change the resolution or crop the photo.
  3. Keep a copy of the original photo without any modifications for perspective matching

2. Photo Perspective Match

Simple Camera Reversal Perspective Match

Simple Camera Reversal Addon allows for perspective matching of photos directly in Blender.

  1. Install the Simple Camera Reversal Perspective Match Addon Github Repository external link
  2. Add the photo as a background image for the camera in Blender external link
  3. Match the camera resolution to the photo resolution external link
  4. Draw perspective matching lines external link
  5. Solve the matched camera external link
  6. Set the world origin and real-world scale external link
  7. Scale the camera without changing object size external link

Simple Camera Reversal - Perspective Match Blender Addon external link

3. Blender Modeling, Texturing and Lighting

  1. Build simple scene geometry as needed for shadows, occlusion, or photo projection external link
  2. Project the photo onto 3D geometry external link
  3. Import and position a 3D object external link
  4. Set up Cycles render engine and shadow catchers external link
  5. Optimize render resolution external link
  6. Set up the Blender compositor external link
  7. Composite the shadow catcher external link
  8. Match CGI color and black levels external link
  9. Add HDRI lighting external link
  10. Match exposure and color external link
  11. Add blur to match the photograph external link
  12. Add sensor noise for realism external link

4. Evaluate the Final Composite

Consider the following before accepting the final render.

  • Does the perspective match the photograph?
  • Is the sculpture a believable physical size?
  • Does it appear firmly connected to the ground?
  • Do shadows travel in the correct direction?
  • Do foreground objects correctly pass in front of the sculpture when necessary?
  • Does the sculpture have similar contrast, color, sharpness, and noise to the photograph?
  • Does the final image read as a plausible site-specific installation proposal?

5. Render and Export

  1. Render the final composite at the original image resolution and export it as a .jpg or .png.
  2. Render and export an image external link Remember to return both the Output Properties resolution percentage and any compositor scaling used during test renders to 100% before creating the final image.

Assignment Resources

Notes

  • Scale is particularly important. Use architectural features, doors, furniture, people, paving units, or other recognizable objects in the photograph to estimate real-world dimensions.
  • You do not need to model the entire photographed environment. Only create geometry necessary for shadows, contact, occlusion, reflections, or other interactions with the sculpture.
  • A simple lighting setup that accurately matches the photograph is more successful than a complicated lighting setup that does not.

Video Guides

Grading Rubric

ObjectivePoints
Perspective Match of Photo in Blender25
3D Object Placement, Scale, and Orientation20
Lighting, Shadows, and Compositing Integration25
Quality of Final Render Image20
File Management and Labeling10