10.01 Virtual Production
Virtual Production uses a combination of technologies to create a realtime simulated environment for capturing video, creating experiences, or visualizing spaces.
LED Volumes
Virtual production with an LED Volume has many advantages over virtual production with a green screen. Since the LED Volume emits light secondary lighting and reflections are “free”. One does not have to key out the subject, despill the footage, and then composite later. The LED Volume offers superior results with the downside that the take is final. There are some workflows that can capture two plates by cycling a green screen on the LEDS in between the regular shots and then shoot at a high frame rate so it is imperceptible to humans but this requires specialized equipment.
- Don’t shine lights directly on the LED volume.
- Genlock is required for syncing generated environments and camera tracking
Start Unreal Remote Control Web Interface from disguise
- Enable the Remote Control Web Interface Plugin in Unreal Project Settings
Multiple presets for remote control are allowed in a single unreal project but only one cane be open at a time.
To use Unreal remote control with RenderStream add customized arguments to the Cluster Workload in disguise. After clicking on the name of your workload, look for Engine Settings and then right click on UnrealEngineSettingsResource. Click the + button to add a new custom argument and type -RCWebControlEnable -RCWebInterfaceEnable -WebControlPort=30000 or with whatever port you specify in the Unreal Project. Then you can get the IP address of the Render Node by using ipconfig in the command line.
disguise Workflows
In the Cluster Workload for a RenderStream if you see a red highlight on the workflow name it could indicate that the Content Source Machine is not set. Make sure you set the correct machine such as rxiii-60224-1 or the node with your content.