05.03 Character Creation Assignment
Return to Canvas when you are ready to submit your work.
Open Full Assignment in BrowserAssignment Deliverables
- Blender file containing one completed character with texture(s)
- Label file YYYY-MM-DD Lastname Firstname Character Model (
.blend)
- Label file YYYY-MM-DD Lastname Firstname Character Model (
- Minimum 1 render image showing the completed character
- Label file YYYY-MM-DD Lastname Firstname Character Render Image (
.png,.jpg)
- Label file YYYY-MM-DD Lastname Firstname Character Render Image (
Note: You can upload a single .zip archive of all your files labeled inside the archive for easier submission to Canvas.
Assignment Overview
Create a 3D character in Blender in preparation for motion capture and animation next week. Characters may begin with generated 3D geometry, BlenderKit assets, 3D scans, traditional modeling, sculpting, or a combination of 3D creation methods. Modify, combine, sculpt, model, texture, or otherwise transform the source material to create your own character.
The character may be realistic, abstract, exaggerated, mechanical, creature-like, or strange, but it should have enough recognizable “humanoidish” structure for the motion capture data you intend to use. Modify the source assets rather than simply submitting a generated, scanned, or downloaded model.
Next week, we will record motion capture data in the XR Studio. We will animate teh characters by retargeting the recorded motion onto the character.
Explore Character Creation Methods
Experiment with several approaches to creating 3D characters. You do not need to use every method in the final character. Use the experiments to decide which workflow or combination of workflows best supports your character.
Blender File Organization
Keep your Blender file organized. Create an Archive collection containing untouched copies of important source meshes and objects as backups. Turn off visibility of the Archive collection and put duplicate copies of in progress meshes into the collection. Create a Character or Working collection containing the version you intend to prepare for animation.
Avoid Losing Textures
To avoid losing texture images and other external data, make sure to pack external resources in your Blender file.
Go to File → External Data → Pack Resources How to Pack External Resources in Blender
Save the file again after packing.
Assignment Resources
- Insert Reference Image in Blender
- Add Textures with BlenderKit
- Make Realistic Edges in Blender: Bevel + Subdivision + Shade Smooth
- Blender Smart UV Project Quick Start Guide - UV Unwrap
- Blender Texture Paint Quick Start Guide
- Blender Texture Paint Complex Objects
- How to Render a Scene with Lights in Blender
- Fix Blender Camera View
Grading Rubric
| Objective | Points |
|---|---|
| Character in “Humanoidish” Shape | 35 |
| Materials or Textures Applied | 25 |
| Minimum 1 Render Image | 30 |
| File management and labeling | 10 |