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How to Get Random Numbers Within a Specific Range in Blender
In this Blender tutorial, I will show you how to get random numbers that exist within a specific range rather than just the default zero to one range for the Object Info > Random value node.
Step 1: Create a Material Node Setup
- Create a new material and add a Color Ramp node.
- Add an Object Info node and connect it to the Color Ramp node’s Factor input.
- Add two Value nodes and set their values to the upper and lower limits of the range you want to generate random numbers for.
- Connect the Value nodes to a Math node set to Subtract.
- Connect the output of the Math node to a Math node set to Multiply.
- Connect the output of the Multiply node to the Factor input of the Color Ramp node.
Step 2: Test the Material
- Click the Render button to see the results.
- Change the values of the Value nodes to see how the range of random numbers changes.
Step 3: Group the Nodes
- Select all of the nodes and right-click > Group.
- Rename the node group to something descriptive, such as “Random Range”.
Step 4: Use the Node Group
- Drag the node group from the Node Editor header into the material node tree.
- Connect the node group’s inputs to the desired inputs.
- Change the node group’s inputs to change the range of random numbers.
Conclusion
This tutorial showed you how to get random numbers within a specific range in Blender. You can use this technique to create a variety of effects, such as procedural textures, procedural materials, and even procedural animations.
Here are some additional tips for using random numbers in Blender:
- You can use the Object Info > Random value node to generate random numbers that are based on the object’s location, rotation, or scale.
- You can use the Math nodes to perform mathematical operations on random numbers, such as adding, subtracting, multiplying, and dividing.
- You can use the Color Ramp node to map random numbers to a range of colors.
- You can use the Texture Coordinate node to generate random numbers based on the object’s UV coordinates.
- You can use the Random Value node in the Blender Python API to generate random numbers from within a script.
I hope this tutorial was helpful!
(Last Modified:
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