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What Make Art

Courses

Modeling and Fabrication

Introduces foundational digital 3D applications and methods focusing on 3D output including digital options and physical options.

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Reproducibility

This course explores how reproduction, replication, and multiplicity—spanning printmaking, industrial techniques, and modular design—inform the form, content, and creative process in contemporary art.

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Experiments in Electronic Arts

Introductory physical computing course for college students studying art and design.

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Time Based Strategies

Investigates the concepts and practices of various time-based media arts with basic introduction to the processes of video art, sound art, and media installation.

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Modeling and Expanded Making

The course focuses on 3D modeling and digital fabrication techniques for site-specific installations, emphasizing practical skills, tool selection, project proposal creation, and high-quality documentation.

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Sewing and Fabrication

The class covers machine sewing, garment construction, patternmaking techniques, and using sewing in art, emphasizing skills, experimentation, research, and critique, with insights from fashion and sculpture.

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Programming for Artists

This course teaches art-making using custom software, covering programming basics, software arts history, and theory. Students create interactive projects with video, sound, and AI, exploring hacking as experimental technology.

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BFA Research

Designed to increase student awareness of the current art discourse and the ability to use that knowledge as a means of awareness within the production of their own work.

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Installation Light and Sound

Investigates various applications and approaches to the subject of Installation with an emphasis on contemporary practices using light and sound as a means of constructing space and form.

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